Heart Guardians

Heart Guardians

Dig Deep. Persist until you succeed.



Black Furies & Get of Fenris




Protect caerns & loci with the ferocity of a wild beast.


The Black Furies were an entirely female Garou tribe whose human history hailed from ancient Greece, named after (or perhaps inspiring the name of) the hideous mythological monster. The Black Furies claimed themselves as one of the oldest tribes of the Garou Nation, formed from a pack of five female Garou who came together under Luna, charged with guarding Gaia's most sacred places and powerful spiritual artifacts. Members of the tribe typically dwelled in areas near or in the wilderness and were strong supporters of the Wyld. Human-born Furies were also known to stake out territory within cities, dispensing vigilante justice upon the abusive or perverted who would demoralize, defame or hurt women. By modern times, the tribe had spread throughout the world and their members aided in some of the fiercest wars such as protecting the Amazon rainforests from destruction, or aiding and fighting for the subjugated women deep in the war-torn and oppressive countries.

The winged horse Pegasus was a Totem of Respect for the Black Furies. Though Pegasus was commonly seen by human mythology as a masculine spirit, the Furies knew Pegasus as a protector of the feminine, the creative, the sacred. Pegasus was a symbol of purity of the immortal soul, a beautiful warrior, the mount who carried Bellerophon into battle and struck a powerful, inspiring sight. Pegasus commanded respect from his followers but also wished them to respect themselves.

The Get of Fenris were strong fighters for Gaia who gave no quarter in battle. The tribe claimed origins from areas of Norse legends and tales of Vikings and other warrior tribes in northern Europe. They prided themselves on physical strength and martial prowess and loved the action of a good battle. The Get of Fenris were often considered the fiercest warriors out of all the tribes, usually the first to charge into war against the Wyrm or any other foe. This zeal often turned other Garou against them, where the other tribes viewed the Get as too warmongering and unable to deal with a situation through peaceful means. The Fenrir in return often viewed other tribes as weak or cowardly. No strangers to conflict, the Get held long feuds with some rival Garou tribes, including the Black Furies.

As their name implied, the Get of Fenris followed the monstrous wolf Totem of War, Fenris, from Norse mythology. It was told Fenris' rage and strength were so powerful that the gods feared him and bound him with a magical chain. In defiance, Fenris bit off the hand of the god of war, Tyr, and stood bound with rage so great that it was said Ragnarok would be unleashed when Fenris was finally free. For the Get, Fenris demanded the members of his tribe never fail to stand up to a challenge, meeting any foe eye to eye on the battlefield.

In the Apocalypse

The Get of Fenris elders attending the Grand Moot held after the Heartwyrm was released had warned of Ragnarok impending, though the majority of the tribes did not take action in the same way the Get had wanted. Other tribes wanted to investigate further, or gather their allies and resources, but the Get wanted the Call to War immediately. Unsatisfied by the lack of support, the Get elders left the moot in disgust and held a tribal moot of all the Get elders who could attend. A superpack of their greatest warriors was formed under a powerful totem spirit of Fenris and sent into the Umbra to bring the first strike to the Wyrm's forces.

Meanwhile, the elders of the Black Furies had attended the Grant Moot and came away very worried and disturbed. News and instructions spread quickly throughout the tribe and the women warriors prepared with as much haste as possible. The vulnerable were secured, defenses shored up, and caern patrols increased in anticipation of the End Times.

Still, neither tribe was that prepared for the Apocalypse - after all, who could truly anticipate the end of the world?

Though the Furies and the Get didn't always see eye to eye in their manners or philosophies, during the heaviest wartimes they found each other quite often in the same company. The Get of Fenris warriors may have been the mightiest on the battlefields, but the Furies also showed their incredible fury was quite terrifying to behold when the enemy reached their guarded territories. When the Fenrir needed ground to regroup, it was the Furies who kept the waves of enemies back and tended the wounded. There was no room for prejudice or feuds then; both tribes knew they were fighting for victory, because victory meant survival.


The Black Furies were devastated by the loss of so many of their tribe and the destruction of so many caerns. But nothing was as personally heartbreaking as Pegasus' decision that it was time for the tribe to fly on its own. Though the elders pleaded with the totem to stay and help rebuild, in the end they accepted the break up. Pegasus left on his own quest, presumably to find what remained of the mythic spirits of Griffin and Chimera after the battle with the Corrupter Wyrm. The still-living elders gathered their council together and at length finally found a new path for the tribe to follow. They knew they needed to rejuvenate their tribe with new blood and philosophies, and this meant letting go of the female-exclusivity as well as rebuilding the earth's power.

Also decimated in numbers, the Get of Fenris lost almost all of the superpack of their greatest warriors in the final battles. They also witnessed Fenris tear out the throat of the Corrupter Wyrm at the expense of his own spirit, where the dark energies that came spilling forth from the Corrupter disintegrated the wolf totem before the eyes of the tribe. Though the Get of Fenris believed their totem not entirely gone but instead joined with their fallen warrior brethren, the survivors of the tribe felt lost without their totem's guiding influence. The children of the great wolf god had to grow up. Those who wished to stay and fight for a new life did so, but like soldiers coming home after a war, the battle-based tribe lacked purpose and direction. They bickered and fought each other in pointless skirmishes brought on by foolish arguments such as whether to rename the tribe or to keep the name in tribute to Fenris' sacrifice. The remaining elders finished taking stock of their battlefield and it was clear the Get of Fenris could no longer go on as they had. These elders turned to the also totem-less Black Furies, and made a pact with the formerly all-female tribe. The conjoined tribe came to life with renewed numbers, but their purpose and name had yet to be decided.

Totem Quest

This new tribe had hoped to bag a totem befitting both their previous likenesses, one of inner strength and ferocity. Of the totems they called, Wolverine came to test the tribe. Wolverine's test was to fight him to the end, and those who battled Wolverine’s spirit could not match up to neither his liking nor his fury. Still, as Wolverine was about to level the final blow to the tribe's greatest warriors, Badger stepped in and fought the mighty Wolverine back, pitting her claws against his, her fangs against his, her heart against his rage. The Garou looked on in awe and fearfulness for the challenger, and yet Badger fought Wolverine to a standstill. Badger, in a respite, explained to the puzzled Garou that she had been watching their quest from her spirit den. She also said that with Wolverine, his rage was too great, and if he took the new tribe in they would eventually destroy one another or what they loved dearly to great tragedy. Wolverine did not contest this fact; it is why Wolverine is a loner of the North. At this point, the elders of the new tribe were moved by Badger’s power and protective spirit and asked Badger to be the totem of the new tribe. Badger agreed, and Wolverine departed (on good terms).

Tribal Purpose

The Heart Guardians formed as both tribes’ elders found it no longer prudent to continue their individual philosophies. The Black Furies and Get of Fenris put aside their differences after the Apocalypse and ensuing aftermath. Both tribes barely had members left; the Furies with their all-female mentality could no longer survive, and the Get of Fenris suffered huge losses amongst them as many died in the final battles. Realizing that there are barely any caerns surviving, they now use their strength of will and prowess in battle against the monstrous enemies that emerge from the wartorn Umbra, and those seeking to destroy the last caerns. They guard the “heart of the world” with a jealous rage. Their strength lies in the stubbornness and toughness, their ability to dig deeper into the wellsprings of mental and willful purpose and find the power to protect that which they must. A Heart Guardian does not give ground to an enemy if they can help it, and will fight to the death in defense of a caern when others may flee.

Character Concepts

Most Heart Guardians will be found settled in and around caerns or other places of power, taking up sept positions commonly staying close by. But some Heart Guardians wander from caern to caern as a traveling teacher or trainer of combat, or just walk the land doing such deeds as helping to forage for supplies in an ailing group or providing knowledge of security and protection where they are needed and moving on to the next place once they have aided the community. Some take to exploring the post-Apoc world in search of the lost places of power, or in hopes of reinvigorating and reviving the caerns they find. Heart Guardians in packs commonly lend their voice and strength to supporting the harmony within the pack and keeping its members focused on their purposes.

Wiz Notes on Heart Guardians

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License