House Rules

Books Used:
Chronicles of Darkness
Werewolf the Forsaken: 2nd Edition
Werewolf the Apocalypse: 20th Anniversary Edition
Werewolf Translation Guide
Hurt Locker


(Borrowed from here.)

Time on the MUSH is handled in an abstract way when it comes to scenes, sessions, chapters, et cetera. If a more concrete time is required, use the following guidelines:

  • A scene is any single session of roleplay that is confined to a single location. A shift of location, a pause while characters catch their breath and recover, or a change in the majority of the cast of the scene can (but not necessarily do) mean a change in scene. If time is absolutely required, a scene is around two hours.
  • A Game Session, if an exact time is required, is one day.
  • A Chapter, if an exact time is required, is one week.
  • A Story, if an exact time is required, is one month.



  • Implemented oWoD fluff and theming
  • Removed CofD Tribes - there's no use Hunting in oWoD
  • Implemented oWoD Tribes, giving them primary Renown to fit into the system
  • Got rid of Pure Ones / Forsaken dichotomy
  • Changed Frenzy to Soft Frenzy and Hard Frenzy, implementing the stages of Kuruth
  • Changed First Change age from "puberty" to "anywhere from puberty to 60"
  • Packs can now include Kinfolk and clued humans
  • Harmony now refers to a Garou's pull between Weaver and Wyld, rather than flesh and spirit.
  • Harmony has been redesigned to be based off a Garou's personality and lifestyle, rather than specifically individual actions.


  • Garou can now select two Gifts from the same Shadow Gifts category in chargen.
  • The Dream category of gifts has been added.
  • Auspice Skills have become 2-point merits available only to those auspices.
  • Garou no longer pick Blood and Bone, but rather just pick Virtue and Vice like other templates. They can gain Willpower in the same way.
  • Garou no longer pick Touchstones, but instead answer Harmony questions and can pick rituals and lifestyles to adjust their Default Harmony.


  • Humans don't become Wolf-Blooded if they suffer a Dramatic Failure on a Lunacy breaking point roll. However, humans can become Wolf-Blooded on a bite from a Garou. Mechanics TBD.
  • High or low Harmony now has a direct effect on interactions with Weaver and Wyld spirits.
  • The Weaver/Wyld Taint Condition has been added.
  • Garou no longer take a Manipulation penalty in non-Homid forms.
  • The Compelled Condition has been added.
  • The Rage requirement of Crinos form has been removed. The Tapping in to the Beast requirement has been updated.
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