The age of destruction, the final cycle, the birth of death. A word used in Garou mythology to describe the time of the final battle with the Wyrm. This came to pass early in the millenium.


The phase of the moon under which a particular Garou was born, which is thought to commonly determine personality and tendencies. The auspices include:

  • Ragabash (Irakka) // New Moon // Trickster
  • Theurge (Ithaeur) // Sickle Moon // Seer
  • Philodox (Elodoth) // Half Moon // Judge
  • Galliard (Cahalith) // Gibbous Moon // Lorekeeper
  • Ahroun (Rahu) // Full Moon // Warrior


A boundary area around a caern, patrolled and monitored carefully.


Any corrupted area in either the spirit world or physical reality.


The ancestry of a Garou, and also their normal form: wolf or human.


A sacred place; a meeting spot where the Garou can commune with their sept totem.


The greatest spirits; the closest things the Garou have to gods. Examples are Luna (the Moon) and Helios (the Sun).


A form of 'favors done for services rendered.' A werewolf may perform a task as chiminage in order to repay a spirit for teaching him a Gift, or to repay a Sept for allowing him to use its caern.


A young Garou, not yet of any significant rank.


A great moot, wherein many tribes gather to discuss matters that concern the Nation of Garou.

Concord, The

The agreement all tribes reached nearly 9,000 years ago, after which the Impergium ended. Its traditions are still obeyed today.


The act of destroying, devolving, or debasing life. In the present age, it often refers to the overwhelming effects of the Weaver and Wyld's frantic cast for control.


The half-wolf, half-human warform of the Garou. Also called Gauru in Mother's Tongue.


Also known as Lunacy. In the ancient past, when a human looked upon a Garou in Crinos form, they were beset by madness and memory loss. Now, with the Veil torn asunder, Delirium is no more.


Garou term for shapeshifters other than werewolves. Most are presumed extinct. Also called Bete.


Slang term for lupus.


A Kinfetch is a spirit that is assigned to a Kinfolk at birth. Should the Kinfolk First, the Kinfetch will find the nearest Garou and bring them to help subdue them. Here's hoping the nearest Garou are the good guys!


To First is a slang term meaning to go through your First Change. The First Change happens often in a stressful situation and with a slew of heightened emotions. You go from your breed form into a frenzying Crinos, and woe to those in your way, especially if there are no Garou around to subdue you.

Not all First Changes are like that, of course: sometimes, if you're lucky, you'll have a tribe or family member to walk you through it as you're getting close and can keep your emotions in check. But for the most part, it tends toward the traumatic end of the spectrum.


Singular term 'fomor'. Humans who have turned to the Weaver or Wyld and draw power from it. Common enemies of the Garou.


A simple spirit servant of a Jaggling, Incarna, or Celestine. Gafflings are rarely sentient.


The term werewolves use for themselves. In Mother's Tongue, one can also use Uratha. Generally speaking, they're huge bipedal wolf monsters with enormous claws, some even topping 10 feet.


Before the Apocalypse, there was the spirit world of the Umbra and the physical world of Earth. And between them was the Gauntlet, a barrier that kept the denizens of our world from stepping sideways. It was strongest around the Weavery technological places like cities, and weakest around loci of power like Caerns.


The near-man form of the Garou. Think of them as looking like a traditional movie wolf-man.


A deep depression which steals a Garou's ability to shift and reduces their actions to little more than gestures. With the apocalypse over and the world full of hope once more, Harano is not nearly so prevalent as it once was. But there are always some.


The near-wolf form of the Garou. Generally speaking, they're a Dire Wolf the size of a car.


A Garou of human ancestry. Occasionally used pejoratively by ferals (e.g. "That boy fights like a homid.") and especially by Blood Talons. Also the human form of the Garou.


The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintained on all human villages.


A class of spirits. Weaker than the Celestines, but still greater spirits by any measure.


A spirit servant of an Incarna or a Celestine.


The empathic calling some Garou perform when howling.


See: 'Fetch'.


Those humans and wolves who are related to the Garou but who are not actual werewolves. Kinfolk are treated with a good deal of respect: they're knowledgeable, able to go between cultures as ambassadors, and you never know when one will First and become a Garou.


A fetish dagger or sword, usually of great spiritual potency and nearly always made of silver.


The Litany of the Moon. The code of laws kept by the Garou.


A Garou of wolf origin. Also the wolf form of the Garou.


Now extinct, Metis were once the deformed offspring of two Garou. They were a product of Wyrm corruption in the world and generally reviled. But now that the Wyrm has been returned to its Balanced self, Garou can mate without worry, and will produce kinfolk without fail — but never a Garou.

Moon Bridge

A gate between two caerns. It most often appears during moots. With the Umbra in tatters, it's much, much harder to open Moon Bridges now. But they still exist, often spanning distances in the real world with the same reality-warping twist. They're jealously guarded, often by Heart Guardians.


A sept or tribal conclave that takes place at a caern.


A small group of Garou bound to each other by ties of friendship and mission, as opposed to culture. Usually they are sponsored by a totem spirit, which they've gone on a quest to woo. They perform tasks for the totem and in return gain abilities that help them carry out their missions.

Rend's Epiphany

The name and phrase dubbed by the Glass Walkers for the tearing away of the Veil that sparked the Supernatural War


A Garou who has chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf," especially nowadays when we must rely on community most of all.


A spirit joined to a pack or tribe or sept, and representative of its inner nature. A tribal or sept totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent).


The largest social unit of Garou. Tribe members are often bound by bloodlines, similar totems, and lifestyles.


The spirit world. Most of it slammed into reality during the fight with the Wyrm, combining into a single Earthly Realm. Still, some pockets exist here and there. Some of them still have a thin layer of Gauntlet to pass through, and others simply transition without warning.

Veil, The

A poetic term for the false assumption that the supernatural does not exist. The Veil has been torn asunder. There is no more masquerade.

Ways, The

The traditions of the Garou.


The manifestation and symbol of order and pattern. Computers, science, logic, and mathematics are examples of the Weaver's influence on the material plane. Weaver-infested werewolves are called Web Crawlers, Bots, or Crawlies.


The manifestation and symbol of pure change; the chaos of transmutation and elemental force. Cancer is a form of Wyld corruption. Not to be confused with the wild, or nature. Wyld-infested werewolves are called Labyrinth Runners, Mazelings, or Bombs.


The manifestation and symbol of balance, natural decay, and the cycle of death. Once, when it was corrupted and mad with taint, it was a symbol of entropy and evil and decay and pollution. But since it has been returned to its balanced state, it is the force that leads all things to their well-deserved rest.

Mother's Tongue Dictionary

While these terms are definitely from Forsaken and mean something a little different in Forsaken, they do come from the First Tongue, or Mother's Tongue. You definitely don't have to include these in your RP, but they're there if you want them to be.

Cahalith - Galliard, the Storyteller and Bard
Elodoth - Philodox, the Judge and Mediator
Hisil - The Umbra
Irraka - Ragabash, the Trickster and Assassin
Ithaeur - Theurge, the Seer & Spirit Ambassador
Uratha - Garou
Rahu - Ahroun, the Warrior and Hero
Siskur-Dah - Sacred Hunt, otherwise known as a Revel.

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