Maria Gonzalez
Played by: Stephanie Beatriz
Apparent Age: 30s
Tribe: Dark Hunters
Occuption: Explorer

I am an Intelligent who Controls Gravity

Might Speed Intellect
Max Pool 10 10 16
Edge 0 0 1

Effort: 1



  • Onslaught (1 Intellect point): You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action.
  • Scan (2 Intellect points): You scan an area equal in size to a 10-foot (1-meter) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level (a measure of how powerful, dangerous, or difficult it is). You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and synth. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this esotery doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and synth device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action.
  • Tier 1: Hover (1 Intellect point): You float slowly into the air. If you concentrate to remain motionless in the air, or float up to a short distance as your action, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to ten minutes. If you also have the Hover esotery or trick of the trade, you can hover for twenty minutes and move your normal speed. Action to initiate.


  • Survival
  • You are trained in fetishes and talens and can attempt to understand and identify their properties.


  • Warm clothing
  • Explorer's Gear (rope, rations, pitons, sleeping roll, etc)
  • A pen-sized fetish that tells the weight of whatever you point it at (within short range). The weight is displayed on a small glass plate in runes that only you can decipher
  • Personal parasail for traveling on the winds


Total XP: 0


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