|
Might |
Speed |
Intellect |
Max Pool |
10 |
12 |
16 |
Edge |
1 |
0 |
0 |
Effort: 1
Abilities:
Surprise Attack. If attacking from a hidden vantage, with surprise, or before an opponent has acted, you reduce the difficulty of your attack by one step. On a successful hit with this surprise attack, you inflict 2 additional points of damage. Enabler.
Thrust (1 Might point): This is a powerful melee stab. You make an attack and inflict 1 additional point of damage if your weapon has a sharp edge or point. Action.
Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.
Skills/Inabilities:
Skill: You're trained in all interactions involving lies or trickery.
Skill: You're trained in defense rolls to resist mental effects.
Skill: You're trained in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power.
Trained Assassin. You are trained in stealth and disguise tasks. Enabler.
Human Skill: Trained in puzzle solving.
Inability: You were never good at studying or retaining trivial knowledge. The difficulty of any task involving lore, knowledge, or understanding is increased by one step.
Equipment:
You start with a disguise kit and three doses of a level 2 blade poison that inflicts 5 points of damage.
2 daggers
Human Expensive Item:
Lockpicks
Murders Expensive Item:
Fetish that shields against blasts (needs to recharge in between hits)
You are a // //.
First-Tier
Abilities: You gain two abilities (fighting moves, esoteries, or tricks of the trade) from your Tier 1 Abilities list.
You are Clever.
You're quick-witted, thinking well on your feet. You understand people, so you can fool them but are rarely fooled. Because you easily see things for what they are, you get the lay of the land swiftly, size up threats and allies, and assess situations with accuracy. Perhaps you're physically attractive, or maybe you use your wit to overcome any physical or mental imperfections.
You gain the following benefits:
Smart: +2 to your Intellect Pool.
Skill: You're trained in all interactions involving lies or trickery.
Skill: You're trained in defense rolls to resist mental effects.
Skill: You're trained in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power.
Inability: You were never good at studying or retaining trivial knowledge. The difficulty of any task involving lore, knowledge, or understanding is increased by one step.
Additional Equipment: You see through the schemes of others and occasionally convince them to believe you — even when, perhaps, they should not. Thanks to your clever behavior, you have an extra piece of expensive equipment.
You are someone who Murders.
The murderous assassin is a master of dealing death. No one is better at sneaking into a location, eliminating a target, and slipping out again. Obviously, a professional killer is not likely to have a lot of friends.
You probably wear dark colors — black, charcoal grey, or midnight blue — to help blend into the shadows. But since you're also a master of disguise, in truth you could look like anyone. Any character could be an assassin. Humans are the most likely choice, but Kinfolk with their esoteries or Garou with their combat abilities would make efficient killers as well.
Connection: Pick one other PC. That character knows your real identity, profession, and background. To all others, the truth about you is a closely guarded secret.
Additional Equipment: You start with a disguise kit and three doses of a level 2 blade poison that inflicts 5 points of damage.
Minor Effect Suggestions: No one but the foe notices that you make the attack.
Major Effect Suggestions: If you have poison amid your belongings, you were able to apply it just before the strike, adding the poison's effects to the normal attack damage.
Tier 1: Surprise Attack. If attacking from a hidden vantage, with surprise, or before an opponent has acted, you reduce the difficulty of your attack by one step. On a successful hit with this surprise attack, you inflict 2 additional points of damage. Enabler.
Trained Assassin. You are trained in stealth and disguise tasks. Enabler.
Background
Isabella is, at her core, a high-functioning sociopath. She finds other people interesting and usable, and typically likes to find out how they work. (Puzzles are her favorite thing.) She has very little in the way of a moral compass, and so works for free room and board for the Nightstars. So she steals shit, and if someone has to die a little in the process, well, that's just how these things go sometimes. She's a liability, but she's also very good at what she does.
Her partner keeps her on as even a keel as he can, being her moral compass and even her friend. Out of everyone in the world, she cares about him the most.