Prophetic Dreams

Type: Garou
Cost: ••
Prerequisites: Galliard

A Galliard's sleep is never quiet. Her dreams every night are vivid, but sometimes, they are prophetic. This manifests, in terms of game systems, in two ways.

First, the Storyteller can choose to grant the character a prophetic dream at any time. The Storyteller simply takes the player aside and describes the dream, making it as obvious or as cryptic as he wishes. At the Storyteller's discretion, the player can roll Intelligence + Occult to interpret facets of the dream; success should give the player a hint into what a given aspect of the dream is meant to symbolize.

Second, following a prophetic dream (defined as any scene that follows a night in which the character got more than four hours of uninterrupted sleep), the player can declare that a particular action or event was foretold in her dream. If she foresaw the action or event as a benefit, she (or a packmate) gains a +3 modifier to one action, or a Storyteller character suffers a –3 modifier to one action (the Storyteller might choose to simply allow the action in question or succeed or fail, respectively). If the dream indicated that the action or event was detrimental to the pack, the player can choose to automatically fail the action or suffer damage or a setback as a result of it, and take a Beat. In either case, the player can only use this ability once per chapter.

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