Pack Tactics


Cost: 1 Essence
Duration: 1 scene
Dice Pool: --
Action: Reflexive

While the Ahroun's role as the overall leader of Garou is questionable, there's no doubt at all who should take control of the pack in battle. By taking the lead and coordinating pack actions, the Ahroun gifts all her packmates with great competence in the heat of battle. A wolf-spirit teaches this Gift.
The Ahroun may use this Gift when she hits an enemy who has been injured by a packmate since her last turn. She may pick one of the following effects to apply to the victim:

  • A -2 penalty to the next dice pool that the prey rolls.
  • A +2 bonus to the Ahroun's defense against the prey for one turn.
  • The Knockdown Tilt, as long as the prey's Defense against the attack was 0.

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