Cost: --
Duration: 1 scene
Dice Pool: Wits + Empathy + Glory
Action: Instant

The Galliard can walk among another's dreams and thereby affect their course. The werewolf doesn't have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift.

If the dreamer awakens while the Galliard is still within the dream, the werewolf is thrown out of the dream world and loses an Essence.

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