Diagnostics
:
Cost: 1 Essence
Duration: 1 scene
Dice Pool: --
Action: Instant
The Glass Walker can tell at a glance what is wrong with a machine. He can enlist the aid of the machine's spirit in repairing it. Any technological spirit can each this Gift.
The character automatically succeeds at all attempts to diagnose a problem with broken technological devices. The player spends 1 Essence as the Garou mentally convinces the spirit of a broken device to aid her in fixing it. The time required to fix the device is halved, as are the number of successes needed to repair it.
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page revision: 1, last edited: 05 Jul 2017 19:02