Call To Duty

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Cost: 2 Essence (if summoning all spirits within 1 mile)
Duration: 1 scene
Dice Pool: Presence + Persuasion + Honor - Composure
Action: Instant

Names hold great power in the spirit world, and the Philodox may exploit this to summon and command any spirit he knows by name. Only one command may be given, and the spirit departs immediately after fulfilling it. Alternatively, all spirits in the area may be called in times of great need. An Incarna avatar teaches this Gift.

The Garou must know the name of the spirit she wishes to summon. Or, if the werewolf is summoning all spirits in the area, If the werewolf has abused this Gift in the past (in the Storyteller's estimation), the spirits might refuse the call — such a general summons is rooted more in appeal to duty than compulsion. The mightiest of spirits (Incarnae and above) are generally able to ignore this Gift if they choose.


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