Focuses Mind Over Matter

Telekinesis. Psychokinesis. Mind over matter. The power has many names, but in the end, it all boils down to one thing — the molecules that make up all matter are yours to command. You likely call yourself a telekinetic or just a TK. Many telekinetics prefer to wear tight clothing without much accouterment so there is little another TK could grab hold of psychically. On the other hand, you have the power to create very minor telekinetic effects at will, so your hair might always be in motion, you could have a few tiny objects floating around you, or you might wear a long cape that's always billowing.

Humans are the most likely characters to be telekinetics, but Garou find that the abilities add to their combat prowess, and Kinfolk, of course, appreciate the additional power.

Connection: Pick one other PC. This character can cause your telekinetic powers to act oddly. Every once in a while, if he stands directly next to you, your powers are cancelled, but at other times, they seem improved when used near him.

Mental Esoteries: If you perform esoteries, those that would normally use force or other energy instead use telekinetic force. For example, a Flash or an Onslaught force blast is a telekinetic blast from your mind. This alteration changes nothing except that you don't need a free hand to perform esoteries. Enabler.

Minor Effect Suggestions: An object moves faster or more effciently.

Major Effect Suggestions: You can move or affect twice as much as normal.

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