Becomes A Beast

Spirits make their homes in all manner of places. A spirit has made its home inside of you, whether by your permission or against your will. However it has happened, it is not a symbiotic relationship. The spirit within you — the Beast — wants to take over. It wants to alter your form to match its nature, and satisfy its own deadly desires.

Style and appearance are probably low on your list of concerns. Your clothes might be ragged because your transformation is hard on them (or they're cheap because you know they'll be destroyed the next time you transform).

The spirit within you does not have to be an animal spirit. It might be a darkness spirit or a spirit of electricity. Whatever it is, its base nature is that of destruction and murder.

Anyone — Garou, Kinfolk, or Human — can be the home of a Beast, although a Garou likely benefits the most from the transformation. For Garou, this Beast is often just an unusually strong manifestation of the Wolf that already lives inside them.

Connection: Pick one other PC. That character is able to soothe you when you're in beast form. You'll never attack him while transformed, and if he spends three consecutive turns using his action to calm you down, you can revert to your normal form without having to make a roll.

Bestial Instinct: Pick a trigger that can cause your spirit to take over your body. Some examples would be:

  • A Beast spirit that comes out whenever the full moon is in the sky.
  • A Darkness spirit that comes out whenever you're in total darkness.
  • An Electricity spirit that comes out whenever you are shocked.

Minor Effect Suggestions: The target is so intimidated by your ferocious attack that it is dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.

Major Effect Suggestions: Your attack fragments the spirit inside you. If your foe survives, he finds he's been inhabited by the same spirit you struggle with. The GM decides what happens from there.

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