You have a special talent that leaves you attuned with the mysterious and the paranormal, leaving you talented when dealing with spirits. You likely have experience with ancient lore, and you can sense and wield the power of the spirits. Mystical characters often wear jewelry, such as a ring or an amulet, or have tattoos or other marks that show their interests.

You gain the following benefits:

Smart: +2 to your Intellect Pool.

Skill: You're trained in all actions involving identifying or understanding spirits.

Sense Spirits: You can sense whether a spirit is active in situations where its presence is not obvious. You must study an object or location closely for a minute to get a feel for whether the touch of the ancients is at work.

Esotery: You can perform the esotery known as Hedge Magic when you have a free hand and can pay the Intellect point cost.

  • Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use hedge magic to harm another creature or object. Action.

Inability: You have a manner or an aura that others find a bit unnerving. The difficulty of any task involving charm, persuasion, or deception is increased by one step.

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