Full Merits // Merits by Dot // Chargen-Only Merits // Style Merits
|
MentalThese Merits have to do with your character's mental capabilities, intelligence, and education. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
PhysicalThese Merits have to do with physical prowess and makeup. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
SocialMany of these Merits use the Social rules, influencing Doors and other facets of the interaction. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
SupernaturalThese merits require the character to remain mortal (non-supernatural). If the character becomes supernatural in any way, these Merits can be reallocated. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
FightingMany Fighting Style merits require a character to sacrifice their Defense. Defense cannot be sacrificed multiple times in a turn. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
GarouThere merits are specific to Garou and Garou only. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
Garou: FightingThese merits specifically add combat options for werewolves. Prerequisites are determined by Homid form statistics. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
KinfolkThese merits are available to Kinfolk to show their expanded connection to their Werewolf cousins. 1 Dot2 Dot3 Dot4 Dot5 DotVariable |
Untagged Merits: