Merits

Full Merits // Merits by Dot // Chargen-Only Merits // Style Merits

Mortal Templates
Atariya: Luck is on your side. Lost Boys: Cyborgs of mysterious origin.
Plain Readers: Radical pacifists. Psychic Vampires: Destroying lives one touch at a time.

Mental

These Merits have to do with your character's mental capabilities, intelligence, and education.

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Physical

These Merits have to do with physical prowess and makeup.

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Social

Many of these Merits use the Social rules, influencing Doors and other facets of the interaction.

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Supernatural

These merits require the character to remain mortal (non-supernatural). If the character becomes supernatural in any way, these Merits can be reallocated.

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Fighting

Many Fighting Style merits require a character to sacrifice their Defense. Defense cannot be sacrificed multiple times in a turn.

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Garou

There merits are specific to Garou and Garou only.

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Garou: Fighting

These merits specifically add combat options for werewolves. Prerequisites are determined by Homid form statistics.

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Kinfolk

These merits are available to Kinfolk to show their expanded connection to their Werewolf cousins.

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Untagged Merits:

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