Attributes |
Renown |
Mental |
Physical |
Social |
Cunning |
0 |
Intelligence |
1 |
Strength |
3 |
Presence |
2 |
Wisdom |
0 |
Wits |
3 |
Dexterity |
2 |
Manipulation |
1 |
Honor |
0 |
Resolve |
3 |
Stamina |
3 |
Composure |
3 |
Glory |
1 |
Skills |
Purity |
2 |
Mental |
Physical |
Social |
|
-3 Unskilled |
-1 Unskilled |
-1 Unskilled |
Advantages |
Academics |
0 |
Athletics |
4 |
Animal Ken |
3 |
Size |
6 |
Computer |
0 |
Brawl |
5 |
Empathy |
2 |
Health |
11 |
Crafts |
0 |
Drive |
0 |
Expression |
0 |
Defense |
6 |
Investigation |
0 |
Firearms |
0 |
Intimidation |
2 |
Willpower |
6 |
Medicine |
4 |
Larceny |
0 |
Persuasion |
0 |
Initiative |
5 |
Occult |
0 |
Stealth |
0 |
Socialize |
0 |
Speed |
11 |
Politics |
0 |
Survival |
3 |
Streetwise |
0 |
Primal Urge |
3 |
Science |
0 |
Weaponry |
0 |
Subterfuge |
0 |
Default Harmony |
5 |
Skill Specialties
Athletics: Chase
Brawl: Fang and Claw
Survival: Hunting
(Chargen-only)
Prerequisites: --
Your character is massive. She's well over six feet tall and crowds part when she approaches. She's Size 6 and gains +1 Health.
Available only at character creation.
Drawback: Buying clothing is a nightmare. Fitting in small spaces is difficult at best.
(Style)
Prerequisites: Strength •••, Stamina •••, Brawl ••
Your character fights with complete abandon. She throws herself at her opponents without thought or hesitation, turning herself into a ruthless killing machine. She’s the first into the fight, and the last out of a fight. While this Style is more useful in Hispo and Crinos form, a Garou can use it in any form. It only applies to attacks using the Brawl Skill, but can be used when in Frenzy.
• |
Drop of a Hat |
Your character goes from zero to ballistic at the start of a fight. She always goes to strike first. In the first turn of a fight, your character gets +3 to her Initiative score so long as she makes an all-out attack (see p. 168). After the first turn, this bonus goes away. |
•• |
Eye of the Tiger |
Your character can focus on a single target to the exclusion of all others. This tunnel vision makes her fearsome against her primary target, but vulnerable to others. Choose a target. When making an all-out attack against that target, your character retains her Defense against him. |
••• |
Dig Deep |
Your character doesn’t strike for her enemy’s skin; she strikes for a spot a few feet behind it. To her, overkill is the only acceptable kill. You can choose to remove one die from your dice pool before rolling an attack. If you do, increase your character’s claws or teeth weapon modifier by +1. |
•••• |
Grin and Bear It |
Your character stops caring about her own safety in order to take down her opponents, and this single-minded lethality helps her to shrug off blows that might cripple others less ferocious. Any time she makes an all-out attack, she gains 1/1 armor against all attacks for the turn. This combines with any other armor she may benefit from. |
••••• |
The Warpath |
Your character kills, but this does not stop her assault. Any time she fills an opponent’s last health box with lethal or aggravated damage, she may immediately make an additional attack against any other character within her reach. If her second attack deals damage, she immediately enters Hard Frenzy without a chance to resist. |
Prerequisites: --
Your character has a relationship to a totem spirit, either personally or to a pack totem. Each dot invested in this Merit adds a totem point to create the totem. Note that any character can only have five points in this Merit. A pack totem is limited by the number of pack members, but can be massive with enough invested members. The Totem Merit also adds dice equal to its dots to any Social action with the totem spirit in question.
Drawback: Being tied to a totem leaves a character beholden to the totem. If your character angers the totem, the invested totem points fade. This may require the pack to re-negotiate their totem advantage. The points can return if your character makes reparations with the totem, but must be re-purchased.
Gifts
Killer Instinct (Moon Gift •; Gift of the Full Moon)
Cost: 1 Essence
Duration: 1 scene
Dice Pool: --
Action: Reflexive
The Ahroun is a Moon-forged killer. This Gift brings his deadly instincts to the fore.
The Ahroun benefits from the 8-again rule on Brawl and Weaponry dice pools for the duration of the scene.
Warrior's Hide (Moon Gift ••; Gift of the Full Moon)
Cost: --
Duration: Permanent
Dice Pool: --
Action: Instant
Battle is a crucible. The Ahroun must be tough enough to stand up against the very worst the foe can offer, and deliver a killing blow in return.
The Ahroun adds his Purity Renown to his Health, gaining an extra point of Health each time he increases his Purity. This increase is permanent.
Primal Strength (Shadow Gift: Purity, Gift of Strength)
Cost: 1 Essence
Duration: 1 scene
Dice Pool: --
Action: Reflexive
With this Gift, the Garou's spiritual strength is poured into her blood and bone.
The Garou adds her Purity Renown to her Strength for the duration of this Gift. If the Garou falls into Hard Frenzy, she will instinctively activate this Gift at no cost.
Pack Kin (Shadow Gift: Purity, Gift of Nature)
Cost: 1 Essence
Duration: --
Dice Pool: Presence + Animal Ken + Purity
Action: Extended
Extended Action Details: 5 successes; each roll represents 30 minutes
This Facet calls to the hunter’s instincts in a predatory animal, forging a bond with the Uratha.
With this Facet, the Uratha can bring a predatory animal into the pack, rendering it a full and loyal packmate. The target animal must at least tolerate the Uratha’s presence and not be hostile; the Beast Speaker Hunting Facet may help with achieving this.
Dramatic Failure: |
The beast becomes scared and angered, turning hostile to the Uratha and ending the Facet. |
Failure: |
No successes are gained, and the Uratha gains the Stumbled Condition. |
Success: |
Successes are gained. If the target is hit, the animal is bound to the pack. It is now permanently a full packmate and benefits from the following additional effects:
* It can understand any command given to it by any pack member.
* It is extremely loyal to the pack, and will willingly follow any command given by a pack member that is not obviously self-destructive.
* It gains a +3 bonus to resist all mind-affecting supernatural powers and Conditions originating from outside the pack.
The Uratha may have up to his Purity Renown in predators added to the pack at any one time. Multiple Uratha with Pack Kin can each add their own group of predators to the pack. |
Exceptional Success: |
The animal’s spiritual connection with the pack is deep. Any Facets that cost Essence for each packmate targeted can include the animal as a target for free. It also gains the Open Condition, but only for the pack’s totem spirit. |
Slaughterer (Shadow Gift: Purity, Gift of Rage)
Cost: 1 Essence
Duration: --
Dice Pool: --
Action: Reflexive
Rage is just another source of strength. Drink deep of its power and let the blood flow free.
This Gift can only be used when the Garou is in Crinos form and hits with a Brawl attack. The Garou adds his Purity Renown to the damage he inflicts. If the Garou is in Hard Frenzy, Slaughterer costs no Essence to use and he will use it instinctively.
Rites
Harmony
The elders of your tribe have expressed disapproval in you. You: Accept the criticism and change your ways. (+1)
Compared to you, your peers are: Dependable. They're role models for me. (+1)
A powerful but corrupt Philodox from another Sept offers you substantial reward if you'll testify against your friend at moot. You: Testify on your friend's behalf, no matter the consequences. (+1)
If imprisoned by the human authorities, would you injure or kill others in order to escape? Yes. Serves them right for locking me up. (-1)
What is the clearest path to wealth? Saving your pennies. (+0)
What are some habits or rituals you engage in daily in order to moderate your default Harmony?
Living in the forest (-1)
Hunting for his food (-1)
Frenzy Triggers
Passive Frenzy Trigger: Someone is mocking someone else.
Common Frenzy Trigger: Someone has trespassed on my territory.
Specific Frenzy Trigger: Someone is threatening my pack.
Aspirations
Short Term: Get in a fight.
Short Term: Get pissed at someone.
Long Term: Come out of his shell, and learn to love humanity a little more.
Background
1. What do you want to accomplish with this character?
Get in fights, get angry and shit, feel bad about it later.
2. How do you see this character's arc concluding?
DYING IN GLORIOUS COMBAT!
3. Does your character have any connections to PC characters? Any important relationships to note, like Allies, Contacts, or Mentors?
He has two wolves that are part of his pack, who he patrols his territory with.
4. What does your character do for a living? If not their occupation, what are their hobbies or passions?
He hunts, patrols his territory, and grumbles about how stupid Weaver stuff is.
5. Has your character joined any factions? If so, what drew them there?
Newp
6. In the fight between Nature and Technology, where does your character lie?
Hard-core Nature
7. What does your character care about above all?
The safety of his Pack
8.What does your character despise above all?
Those who would encroach upon the sanctity of others' territory.
9. At what age did your character have their First Change? What happened?
When he was a newly grown wolf pup, he had staked out some of his own territory. Another wolf tried to bully him out of it. That wolf didn't last long.
10. Has your character ever broken the Litany?
He has eaten the flesh of a human hunter that tried to kill one of his wolf packmates.